If they are forced to move even one space on their first turn, they won't attack. Her "mow" is also useful for wiping 3 Harvesters in one blow.ītw remember not to stand in gun range of pain slingers when they emerge or they will attack you right then and there on their first turn. If you make good use of her Dance of Death and stack +15% damage bonuses she gets quite strong her (ever so slightly) ranged armor-shred skill is very useful when coupled with an armor shred memory. The Other seems to be a typical corrupt force bent on destroying the world as players know it, and they pretty much succeed too. Also, I'd suggest never to go into burst while fighting them unless you're about to finish them off and remember to slam them when possible to keep them from acting.Īs for the Scythedancer, she goes from mildly useful to absolute broken OP when she hits 15 so look forward to that. Always rush the guiltbearer (corrupted shield) because she'll enter that stance that gives her a billion armor and initiative boost when attacked when she does, she becomes virtually unkillable unless your daughters are overleveled. I'm canadian french so the structure of some sentence might look wierd.Oh yeah, when the corrupted daughters come up they are definitely a big challenge. P.S.: Wrote this at work and I didn't have time to check for mistakes. Stop reading and go play Othercide!!!! IT'S A CRAZY GOOD GAME! The thing you didn't say that beat MANY games is the voice acting! GOD THE VOICE!!!!! Just thinking about it give me goosbumps. Also, Shadow Round's effectiveness make unsing it a universal strategie reducing the value of other viable strategie. i think I'll disagree on the strategy depth because the class in DD has more skill and there is more class overall. I totally agree with you that the game has a richer storry, better graphics and animation(different style so hard to really compare), Similar grindstyle. It give massives exposure to DD vs othercide.Īs stated at the start this is NOT negative feedback but only my PERSONAL tought that make it less popular on twitch. So comparing them is not in the favor of Othercide.Īlso there's a Big streamer named AdmiralBahroo that bring about 10k viewer 5 days a week to Darkest Dungeon. But I will say that Darkest dungeon has YEARS of developement compare to Othercide. There is more thing that we can compare this is what come's to mind right now. More negative trait and less positive trait (good or bad thing? I don't know). Each mission has more variety layout due to procedural generation (Hunt mission has like 3 layout per week). More mission type and accessable earlier. Maybe a little better better as you can chose wich dungeon you want to run. In DD you have multiple dungeon that could equal to the Week system from Othercide. And why they would go away from the game after completing it once or twice.Įxtra comparaison to DD. ![]() Othercide is a turn-based tactics game with some rogue-lite elements set in a horror-themed post apocalypse. Othercide hits the mark on all of the above. That’s not a problem, really, especially since each is making its own mark on the genre, whether through great mechanics, art style or setting. All what I said is from my experience as someone that love to watch Roguelike streamer. Turn-based tactics games have been turning up a lot lately. And as stated somewhere i didnt complete the game in it's entirety and maybe you unlock something that help diversity later on that i didn't know. (Maybe if you need to sacrifice a daugther 1 or 2 level lower to revive might help?)Īnyway this is my personal opinion. Rebirth make it so that all run are similar because you can alway revive your A Team. If you're bad (like me) by the time you get to week 3 the game become so repetitive that you actually unlocked almost everything exept Scythe and the Boss Remebrance. if you're good its like 2-3 rerun to complete it. ![]() The worst you are, the less diversity there is. Until you get to week 3 the only existing type is Hunt. so the cost they have is "useless" making it repetitive. Memories that upgrade skill, you have so much point that there is no "restriction" on using them. So its doesnt alter the run as they are all always on. You can reunlock them every reset and still have remembrance point left. Remebrance and pretty easy to unluck and once unlocked they are pretty much permanant. The Soulslinger' Shadow Round is pretty much mandatory (making it repetitive) all class skill are binary so either skill 1 or 2 and barely change the overall result of the fight. limited skill on those class (like 10 per class). Othercide as good stuff, but has a low diversity. To keep them there, it need really good replayability and "run" diversity. It's not a negative review but only why I believe it's not streamed as much as DD (24 vs 510 viewers as I am writing this)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |